Digital footwear in the Metaverse? The scale of the Metaverse, or its projected scale never ceases to surprise me. Like a Googol, the numbers appear to be racing towards the unfathomable.
Another digital gold rush, it seems more people are heading Virtual instead of West, making the trek with their fingers over keyboard paved trails. I wonder what parallels if any there could be with not just the California Gold Rush, but also closer to home with the dot.com gold rush?
To lay the groundwork for a Metaverse platform, Microsoft (who also owns Minecraft) is buying Activision Blizzard for $68.7 Billion.
To get a sense of one of the reasons for such a high price, if its true that Microsoft has sold about 171 Million X-Boxes since 2001, Activision Blizzard currently has 400 Million monthly active players, so you can begin to imagine the potential and growth that Microsoft foresees.
In the context of footwear that could be projected into gaming and/or the Metaverse, if the biggest footwear companies currently sell 65 Million pairs of shoes each month, how many pairs could they sell each month as digital products?
And then, while digging in the search I came across a book titled “How to Spend $75 Billion To Make The World A Better Place”.